Carved Shadows key art showing its title beside a dark bronze sculpture

Coming to Steam

Tyche Studio presents

Carved Shadows — Every loop reveals something Jorge tried to hide.

Explore a house that changes with every pass and reconstruct Jorge Alighieri’s story through his memories and his work.

02 — The studio

From a university project to an indie studio.

Tyche Studio began when a group of university classmates decided to turn an academic project into a game other people could play. Today we work from Buenos Aires across programming, design, 3D art, level design, and narrative.

Tyche began as a group of university classmates with a concrete goal: take an idea all the way to a finished game. Carved Shadows is our first step and the foundation we are building the studio on.
Based in
Buenos Aires, Argentina
Development
Unity + Unreal Engine 5
Focus
Narrative single-player games

01

Design

The house tells the story

We use changes in lighting, sound, and objects to help players discover what happened without interrupting exploration.

02

Day to day

Decisions are tested in the build

The team plays every change, discusses what works, and iterates. Decisions are made by looking at the game in motion, not only at documents or ideas.

03

Our path

From the classroom to EVA 2025

Carved Shadows began as a professional practice project and was selected for EVA 2025. We are now continuing that work toward its Steam release.

03 — Contact

Want to learn more about the project?

If you are considering an investment, a collaboration, or simply want to talk with the team, get in touch. We can share the current state of Carved Shadows and how we are planning its release.

We can share

  • The current game build and development status
  • The Steam release plan
  • Roadmap, production needs, and scope