01
Design
The house tells the story
We use changes in lighting, sound, and objects to help players discover what happened without interrupting exploration.

Coming to Steam
Tyche Studio presents
Explore a house that changes with every pass and reconstruct Jorge Alighieri’s story through his memories and his work.
01 — Current release
A short first-person psychological horror game built around a house that changes every time you walk through it.
Jorge Alighieri is an artist who cannot escape a house that repeats and changes. Each loop reveals something new about his memories, his work, and what he is trying to hide. Players piece the story together by noticing what changes each time around.
PC / Steam
We are polishing Carved Shadows for its PC release on Steam. The store page will be available soon.
In-game screenshots
Much of the story is told through changes in the space itself. Lighting and sound set the pace of each loop; headphones are recommended.


02 — The studio
Tyche Studio began when a group of university classmates decided to turn an academic project into a game other people could play. Today we work from Buenos Aires across programming, design, 3D art, level design, and narrative.
Tyche began as a group of university classmates with a concrete goal: take an idea all the way to a finished game. Carved Shadows is our first step and the foundation we are building the studio on.
01
Design
We use changes in lighting, sound, and objects to help players discover what happened without interrupting exploration.
02
Day to day
The team plays every change, discusses what works, and iterates. Decisions are made by looking at the game in motion, not only at documents or ideas.
03
Our path
Carved Shadows began as a professional practice project and was selected for EVA 2025. We are now continuing that work toward its Steam release.
03 — Contact
If you are considering an investment, a collaboration, or simply want to talk with the team, get in touch. We can share the current state of Carved Shadows and how we are planning its release.
We can share